Thursday, March 9, 2017

All things Tennis

Tennis is a racket sport that can be played individually against a single opponent (singles) or between two teams of two players each (doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball covered with felt over or around a net and into the opponent's court. The object of the game is to play the ball in such a way that the opponent is not able to play a valid return. The player who is unable to return the ball will not gain a point, while the opposite player will.

Tennis is an Olympic sport. The sport can be played by anyone who can hold a racket, including wheelchair users. The modern game of tennis originated in Birmingham, England, in the late 19th century as "lawn tennis". It had close connections both to various field ("lawn") games such as croquet and bowls as well as to the older racket sport of real tennis. During most of the 19th century, in fact, the term "tennis" referred to real tennis, not lawn tennis: for example, in Disraeli's novel Sybil (1845), Lord Eugene De Vere announces that he will "go down to Hampton Court and play tennis."

The rules of tennis have changed little since the 1890s. Two exceptions are that from 1908 to 1961 the server had to keep one foot on the ground at all times, and the adoption of the tiebreak in the 1970s. A recent addition to professional tennis has been the adoption of electronic review technology coupled with a point challenge system, which allows a player to contest the line call of a point, a system known as Hawk-Eye.

Tennis is played by millions of recreational players and is also a popular worldwide spectator sport. The four Grand Slam tournaments (also referred to as the "Majors") are especially popular: the Australian Open played on hard courts, the French Open played on red clay courts, Wimbledon played on grass courts, and the US Open played also on hard courts.


Tennis is played on a rectangular, flat surface. The court is 78 feet (23.77 m) long, and 27 feet (8.2 m) wide for singles matches and 36 ft (11 m) for doubles matches. Additional clear space around the court is required in order for players to reach overrun balls. A net is stretched across the full width of the court, parallel with the baselines, dividing it into two equal ends. It is held up by either a metal cable or cord that can be no more than 0.8 cm (1⁄3 in). The net is 3 feet 6 inches (1.07 m) high at the posts and 3 feet (0.91 m) high in the center. The net posts are 3 feet (0.91 m) outside the doubles court on each side or, for a singles net, 3 feet (0.91 m) outside the singles court on each side.

The modern tennis court owes its design to Major Walter Clopton Wingfield. In 1873, Wingfield patented a court much the same as the current one for his stické tennis (sphairistike). This template was modified in 1875 to the court design that exists today, with markings similar to Wingfield's version, but with the hourglass shape of his court changed to a rectangle.

Tennis is unusual in that it is played on a variety of surfaces. Grass, clay, and hardcourts of concrete or asphalt topped with acrylic are the most common. Occasionally carpet is used for indoor play, with hardwood flooring having been historically used. Artificial turf courts can also be found.


The lines that delineate the width of the court are called the baseline (farthest back) and the service line (middle of the court). The short mark in the center of each baseline is referred to as either the hash mark or the center mark. The outermost lines that make up the length are called the doubles sidelines. These are the boundaries used when doubles is being played. The lines to the inside of the doubles sidelines are the singles sidelines and are used as boundaries in singles play. The area between a doubles sideline and the nearest singles sideline is called the doubles alley, which is considered playable in doubles play. The line that runs across the center of a player's side of the court is called the service line because the serve must be delivered into the area between the service line and the net on the receiving side. Despite its name, this is not where a player legally stands when making a serve.

The line dividing the service line in two is called the centerline or center service line. The boxes this center line creates are called the service boxes; depending on a player's position, he or she will have to hit the ball into one of these when serving. A ball is out only if none of it has hit the line or the area inside the lines upon its first bounce. All the lines are required to be between 1 and 2 inches (25 and 51 mm) in width. The baseline can be up to 4 inches (100 mm) wide.

The players (or teams) start on opposite sides of the net. One player is designated the server, and the opposing player is the receiver. The choice to be server or receiver in the first game and the choice of ends is decided by a coin toss before the warm-up starts. Service alternates game by game between the two players (or teams). For each point, the server starts behind the baseline, between the center mark and the sideline. The receiver may start anywhere on their side of the net. When the receiver is ready, the server will serve, although the receiver must play to the pace of the server.

In a legal service, the ball travels over the net (without touching it) and into the diagonally opposite service box. If the ball hits the net but lands in the service box, this is a let or net service, which is void, and the server retakes that serve. The player can serve any number of let services in a point and they are always treated as voids and not as faults. A fault is a serve that falls long or wide of the service box, or does not clear the net. There is also a "foot fault", which occurs when a player's foot touches the baseline or an extension of the center mark before the ball is hit. If the second service is also a fault, the server double faults, and the receiver wins the point. However, if the serve is in, it is considered a legal service.

A legal service starts a rally, in which the players alternate hitting the ball across the net. A legal return consists of the player or team hitting the ball before it has bounced twice or hit any fixtures except the net, provided that it still falls in the server's court. A player or team cannot hit the ball twice in a row. The ball must travel past the net into the other players' court. A ball that hits the net during a rally is still considered a legal return as long as it crosses into the opposite side of the court. The first player or team to fail to make a legal return loses the point. The server then moves to the other side of the service line at the start of a new point.


A game consists of a sequence of points played with the same player serving. A game is won by the first player to have won at least four points in total and at least two points more than the opponent. The running score of each game is described in a manner peculiar to tennis: scores from zero to three points are described as "love", "fifteen", "thirty", and "forty", respectively. If at least three points have been scored by each player, making the player's scores equal at forty apiece, the score is not called out as "forty-forty", but rather as "deuce". If at least three points have been scored by each side and a player has one more point than his opponent, the score of the game is "advantage" for the player in the lead. During informal games, "advantage" can also be called "ad in" or "van in" when the serving player is ahead, and "ad out" or "van out" when the receiving player is ahead.
The score of a tennis game during play is always read with the serving player's score first. In tournament play, the chair umpire calls the point count (e.g., "fifteen-love") after each point. At the end of a game, the chair umpire also announces the winner of the game and the overall score.


A set consists of a sequence of games played with service alternating between games, ending when the count of games won meets certain criteria. Typically, a player wins a set by winning at least six games and at least two games more than the opponent. If one player has won six games and the opponent five, an additional game is played. If the leading player wins that game, the player wins the set 7–5. If the trailing player wins the game, a tie break is played. A tie-break, played under a separate set of rules, allows one player to win one more game and thus the set, to give a final set score of 7–6. A "love" set means that the loser of the set won zero games, colloquially termed a 'jam donut' in the USA. In tournament play, the chair umpire announces the winner of the set and the overall score. The final score in sets is always read with the winning player's score first, e.g. "6–2, 4–6, 6–0, 7–5".

A match consists of a sequence of sets. The outcome is determined through a best of three or five sets system. Recreational players may agree to play any number of sets, depending upon time availability or stamina. On the professional circuit, men play best-of-five-set matches at all four Grand Slam tournaments, Davis Cup, and the final of the Olympic Games and best-of-three-set matches at all other tournaments, while women play best-of-three-set matches at all tournaments. The first player to win two sets in a best-of-three, or three sets in a best-of-five, wins the match. Only in the final sets of matches at the Australian Open, the French Open, Wimbledon, the Olympic Games, Davis Cup (until 2015), and Fed Cup are tie-breaks not played. In these cases, sets are played indefinitely until one player has a two-game lead, leading to some remarkably long matches.

In tournament play, the chair umpire announces the end of the match with the well-known phrase "Game, set, match" followed by the winning person's or team's name.

A game point occurs in tennis whenever the player who is in the lead in the game needs only one more point to win the game. The terminology is extended to sets (set point), matches (match point), and even championships (championship point). For example, if the player who is serving has a score of 40-love, the player has a triple game point (triple set point, etc.) as the player has three consecutive chances to win the game. Game points, set points, and match points are not part of official scoring and are not announced by the chair umpire in tournament play.

A break point occurs if the receiver, not the server, has a chance to win the game with the next point. Break points are of particular importance because serving is generally considered advantageous, with servers being expected to win games in which they are serving. A receiver who has one (score of 30–40 or advantage), two (score of 15–40) or three (score of love-40) consecutive chances to win the game has break point, double break point or triple break point, respectively. If the receiver does, in fact, win their break point, the game is awarded to the receiver, and the receiver is said to have converted their break point. If the receiver fails to win their break point it is called a failure to convert. Winning break points, and thus the game, is also referred to as breaking serve, as the receiver has disrupted, or broken the natural advantage of the server. If in the following game the previous server also wins a break point it is referred to as breaking back. Except where tie-breaks apply, at least one break of serve is required to win a set.

A competent tennis player has eight basic shots in his or her repertoire: the serve, forehand, backhand, volley, half-volley, overhead smash, drop shot, and lob.

A grip is a way of holding the racket in order to hit shots during a match. The grip affects the angle of the racket face when it hits the ball and influences the pace, spin, and placement of the shot. Players use various grips during play, including the Continental (The "Handshake Grip"), Eastern (Can be either semi-eastern or full eastern. Usually used for backhands.), and Western (semi-western or full western, usually for forehand grips) grips. Most players change grips during a match depending on what shot they are hitting; for example, slice shots and serves call for a Continental grip.

A serve (or, more formally, a "service") in tennis is a shot to start a point. The serve is initiated by tossing the ball into the air and hitting it (usually near the apex of its trajectory) into the diagonally opposite service box without touching the net. The serve may be hit under- or overhand although underhand serving remains a rarity. If the ball hits the net on the first serve and bounces over into the correct diagonal box then it is called a "let" and the server gets two more additional serves to get it in. There can also be a let if the server serves the ball and the receiver isn't prepared. If the server misses his or her first serve and gets a let on the second serve, then they get one more try to get the serve in the box.

Experienced players strive to master the conventional overhand serve to maximize its power and placement. The server may employ different types of serve including flat serve, topspin serve, slice serve, and kick (American twist) serve. A reverse type of spin serve is hit in a manner that spins the ball opposite the natural spin of the server, the spin direction depending upon right- or left-handedness. If the ball is spinning counterclockwise, it will curve right from the hitter's point of view and curve left if spinning clockwise.

Some servers are content to use the serve simply to initiate the point; however, advanced players often try to hit a winning shot with their serve. A winning serve that is not touched by the opponent is called an "ace".

For a right-handed player, the forehand is a stroke that begins on the right side of the body, continues across the body as contact is made with the ball, and ends on the left side of the body. There are various grips for executing the forehand, and their popularity has fluctuated over the years. The most important ones are the continental, the eastern, the semi-western, and the western. No matter which grip is used, most forehands are generally executed with one hand holding the racket, but there have been fine players with two-handed forehands.

For right-handed players, the backhand is a stroke that begins on the left side of their body, continues across their body as contact is made with the ball, and ends on the right side of their body. It can be executed with either one hand or with both and is generally considered more difficult to master than the forehand. For most of the 20th century, the backhand was performed with one hand, using either an eastern or a continental grip.


A volley is a shot returned to the opponent in mid-air before the ball bounces, generally performed near the net, and is usually made with a stiff-wristed punching motion to hit the ball into an open area of the opponent's court. The half volley is made by hitting the ball on the rise just after it has bounced, also generally in the vicinity of the net, and played with the racket close to the ground. The swinging volley is hit out of the air as the player approaches the net. It is an offensive shot used to take preparation time away from the opponent, as it returns the ball into the opponent's court much faster than a standard volley.

From a poor defensive position on the baseline, the lob can be used as either an offensive or defensive weapon, hitting the ball high and deep into the opponent's court to either enable the lobber to get into better defensive position or to win the point outright by hitting it over the opponent's head. If the lob is not hit deeply enough into the other court, however, an opponent near the net may then hit an overhead smash, a hard, serve-like shot, to try to end the point.

A difficult shot in tennis is the return of an attempted lob over the backhand side of a player. When the contact point is higher than the reach of a two-handed backhand, most players will try to execute a high slice (under the ball or sideways). Fewer players attempt the backhand sky-hook or smash. Rarely, a player will go for a high topspin backhand, while themselves in the air. A successful execution of any of these alternatives requires balance and timing, with less margin of error than the lower contact point backhands, since this shot is a break in the regular pattern of play.

If an opponent is deep in his court, a player may suddenly employ an unexpected drop shot, by softly tapping the ball just over the net so that the opponent is unable to run in fast enough to retrieve it. Advanced players will often apply back spin to a drop shot, causing the ball to "skid" upon landing and bounce sideways, with less forward momentum toward their opponent, or even backwards towards the net, thus making it even more difficult to return.

GLOSSARY OF TENNIS TERMS
https://en.wikipedia.org/wiki/Glossary_of_tennis_terms



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